Changelog
This page documents the changes and fixes made in Quantum Things, compared to the original Random Things mod, in reverse chronological order.
1.0.8
Changes
- Changed Time in a Bottle to store bottled time per player (in a global capability) instead of in the item's NBT. Time is no longer tied to the physical bottle. (This may break custom recipes or mod integrations that rely on the item's NBT. If you are a mod/pack dev, plan accordingly before updating.)
- Re-used vanilla textures for the Potion Vaporizer and Block Breaker, instead of copying vanilla textures.
- Added the ability to configure whether Ancient Brick blocks can be broken and will drop their item forms, allowing you to remove them, use them as decoration, or rebuild them elsewhere.
- Simplified and improved the logic (and performance slightly) for checking if the Ender Dragon has been defeated. It should now also register the dragon death even when the mod is not installed.
- Removed the unimplemented and unfinished RezStone (Blood Stone) item and the Revive Circle entity.
Fixes
- Possibly fixed wavey tile entities when using Time in a Bottle (testing required).
- Fixed a crash in the Debug World when it tried to render invalid rune textures.
- Fixed certain textures having a white-ish tint applied (introduced in 1.0.2).
- Fixed a rare crash when migrating Divining Rods from the old to the new system (introduced in 1.0.6).
- Fixed multiple crashes when loading the mod on servers. (Introduced in ???) (courtesy of DeliciousBread481)
1.0.7
Fixes
- Fixes FluidloggedAPI incompatibility caused by method signature changes in the wireless redstone rework (introduced in 1.0.6).
1.0.6
Changes
- Added the ability to configure a blacklist of entities that cannot be captured by the Summoning Pendulum.
- Creative players can now capture any entity with the Summoning Pendulum, bypassing all restrictions.
- Added a failure sound when the Summoning Pendulum blocks the capture of an entity.
- Added optional durability to Divining Rods, alongside Unbreaking and Mending eligibility (disabled by default).
- Increased the Spectre Armor toughness to 3.0 from 0.0 (1 above diamond).
- Changed the Redstone Activator to emit a sided signal based on the block face clicked. (courtesy of ChaosStrikez)
- Reworked the internals of the (Advanced) Redstone Interface/Observer/Activator/Remote. This should improve redstone performance, even if you aren't using any of these blocks/items in your world. (courtesy of ChaosStrikez)
- Changed the Redstone Interface & Observer to only send/receive signals from their target(s) once the target(s) are loaded. (courtesy of ChaosStrikez)
Fixes
- Fixed the Summoning Pendulum being able to capture entities that are targeting you, but are not classified as monsters.
- Fixed the Entity Detector not properly updating its power level through blocks when the power mode changed (introduced in 1.0.5).
- Fixed a crash when the Item Filter tried to compare to an empty item stack.
- Fixed Spectre Energy Injectors accepting infinite energy when confronted with high energy inputs, causing them to eat the energy.
- Fixed Divining Rods being able to index-shift when adding or removing them, by flattening their registry names (technically introduced in 1.0.0, but not really).
- Fixed Spectre Armor not having a repair item set (introduced in 1.0.2).
- Fixed Spectre Armor not having a description in JEI (introduced in 1.0.2).
- Fixed Redstone Tool sometimes showing ghost connections for Redstone Interface/Observers after being removed. (courtesy of ChaosStrikez)
- Fixed various
ConcurrentModificationExceptions that could occur when handling network messages. (courtesy of ChaosStrikez) - Fixed the Returning Block of Sticks not dropping its returning variant when broken.
1.0.5
Changes
- Added an Imbuing Station recipe for Spectre Armor, requiring a Diamond Armor piece and 3 Spectre Ingots (NBT is transferred).
- Added a Proportional power mode to the Entity Detector.
Fixes
- Further improved Spectre Illuminator performance.
- Improved Spectre Illuminator isIlluminated() performance courtesy of Desoroxxx.
- Improved Spectre Illuminator setIlluminated() performance.
- Fixed the Imbuing Station not dropping its contents when broken.
- Fixed a crash when the Chunk Analyzer tried to scan a block that doesn't have a valid metadata.
- Fixed incorrect Divining Rod descriptions (introduced in 1.0.0).
- Fixed Entity Detector having no clear difference between Weak and Strong power modes.
- Fixed Spectre Leaves having their Decay flag set to true when placed.
- Fixed Spectre Leaves dropping Evil Tears when destroyed (introduced in 1.0.0).
1.0.4
Fixes
- Fixed a STUPID crash immediately when starting a server. STUPID STUPID STUPID (Introduced in 1.0.3).
1.0.3
Changes
- Added the ability to configure whether Golden Chickens should produce gold ingots automatically (legacy), or only when fed gold ore (current).
- Added the ability to configure the maximum number of blocks a Potion Vaporizer can affect.
- Reduced the number of particles spawned by the Potion Vaporizer by several orders of magnitude.
- Changed the Ancient Furnace to change blocks in a circular area around it, rather than a diamond shape.
- Re-added Spectre Armor (with no recipe, to be added later, or by modpacks).
- Added the ability to configure the transparency effect of the Spectre Armor.
Fixes
- Fixed Golden Chickens being able to consume seeds, even though they cannot be bred.
- Improved the performance of the Potion Vaporizer room detection algorithm.
- Fixed a typo in the language file (brickss > bricks).
- Updated the translation in the language files. (Machine translated, may contain errors, please report any issues)
- Fixed Potion Vaporizer not dropping its contents when broken.
- Fixed Custom Workbench dropping its item when broken in Creative Mode.
- Fixed Runic Dust breaking all pieces at once in Creative Mode instead of one piece at a time.
- Fixed Runic Dust dropping its item when broken in Creative Mode.
- Fixed Precious Emeralds being removed from your inventory when giving them to villagers in creative mode.
- Fixed beans not being able to be planted on non-vanilla blocks, even if the block could sustain plants.
1.0.2
Changes
- Added a config option to configure the maximum number of animals allowed within the Nature Core's Animal Spawning radius.
- Added the ability to configure the Spectre Energy Injector capacity, Spectre Coil/Charger transfer rates, and whether the Genesis Spectre Coil generates energy or transfers it.
- Made the ID Card crafting recipe shapeless.
- Re-added Spectre Armor (WIP).
- Re-added Biome Painter and Biome Capsule from 1.7.10.
- Re-added Obsidian Stick from 1.7.10, now used for Spectre Tools and the Biome Painter.
- Added the Spectre Hoe.
Fixes
- Fixed Biome Sensor not working when held in off-hand.
- Fixed Nature Core, Bonemealing and Animal Spawning not being centered on the Nature Core (introduced in 1.0.0).
- Fixed plate item entities being way too large when dropped as items.
- Fixed a bug that caused player graves to not be created in Corail Tombstone (introduced in 1.0.0).
v1.0.1
Fixes
- Fixed a crash when the Eclipsed Clock tried to access a font renderer that was not available.
v1.0.0
Changes
- Added an ingame config menu.
- Added the ability to configure the chances of certain plants, features and loot to occur.
- Added the ability to configure values concerning the Nature Core.
- Added the ability to configure values concerning the Lotus.
- Added the ability to enable or disable the Spectre Sapling.
- Added the ability to enable or disable the Spectre Dimension.
- Added Thermal Expansion Insolator support for Spectre Saplings.
- Added Bonsai Trees support for Fertilized Dirt as a Bonsai Pot soil.
- Added a Quartz Divining Rod.
- Added the ability to enable, disable, and add custom Divining Rods, and adjust the range.
- Added Divining Rod support for NetherEnding Ores, Silent's Gems, Galacticraft, Galacticraft Planets, Advent of Ascension, Aether and DivineRPG.
- Added Divining Rod sleeper support for Silent Gear, More Planets, Aether and Aether II. (Sleeper Support is for mods lacking oreDict. Does nothing by default, can be enabled by modpacks).
- Gave Spectre Illuminator LOD levels.
- Made Rain Shields be able to be placed on any block, similar to an end rod.
Fixes
- Removed the unimplemented and unfinished Sekenada from worldgen.
- Fixed item duplication using the advanced item collector (courtesy of UniversalTweaks).
- Fixed anvil crafting voiding items (courtesy of UniversalTweaks).
- Fixed teleporting survival mode players to the Spectre Dimension on servers could leave the player stalled out in the void (courtesy of UniversalTweaks).
- Fixed an issue where it would rain in the Spectre Dimension.
- Fixed Spectre Illuminator duplication.
- Fixed Spectre Illuminator smelting full snow blocks.
- Fixed Spectre Illuminator hitbox being inaccurate.
- Improved Spectre Illuminator animation performance.
- Improved Spectre Illuminator position finding performance.
- Fixed Nature Core being able to spawn underwater.
- Fixed Nature and Water Chest not having breaking particles.
- Fixed Fertilized Dirt not being recognized as farmland by villagers.
- Fixed torches and other attachable blocks being able to be placed on the side of the Rain Shield.
- Fixed Rain Shield duplication.
- Fixed ConcurrentModificationException crash when using Redstone Interfaces.
- Fixed a crash where the Redstone Observer tried to incorrectly access a block state that was not a Redstone Observer.
- Fixed Magic Beans growing infinitely in Cubic Chunks worlds (limited to 512).
- Fixed Divining Rods not having proper descriptions.
- Fixed Divining Rods not showing up in Creative Search.
- Fixed a crash where the Block Breaker tried to incorrectly access a block state that was not a Block Breaker.
- Fixed a crash when Biome Stone tried to access a biome that was not registered with BiomeDictionary.